Diseño de una cartilla centrada en juegos que no requieren herramientas TIC para reducir el filtro afectivo
Abstract
This documentary research focuses on the effects of the use of humor in class and the ways to implement it even when communication technologies are absent. Considering the reality of many students in Colombia who do not have access to ICT tools, Internet, or telephone signals, this study sought to develop a game-centered booklet for people over 14 years old to
increase knowledge or improve the teaching-learning processes all over Colombia. However, it can be taken into account that social, and economic barriers could be overcome to reach equity.

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